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Science + Art

The Science & Art category encourages artists to explore the intersection of scientific thinking and artistic expression through an interdisciplinary approach. Works in this category do not need to present technical innovations or scientific advancements; instead, the focus is on forward-thinking ideas and conceptual exploration inspired by science.
 
We value projects that demonstrate frontier thinking, where art becomes a medium to question, interpret, or imagine scientific perspectives. Submissions may incorporate themes such as scientific inquiry, systems thinking, technology, nature, or speculative ideas, but the emphasis remains on the depth and originality of the conceptual approach rather than technical complexity.

Sub-category Breakdown
New

Interactive E-book

To respond to the growing importance of digital literacy and interdisciplinary learning, we introduced the Interactive eBook category. Unlike a traditional eBook that simply displays text and images on a screen, an interactive eBook allows readers to engage with the content. Readers may click, drag, explore animations, listen to audio, answer questions, or follow different story paths, turning reading into an active and interactive experience.

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Projects in this category can combine storytelling, illustration, and simple interactive design. For example, participants may create clickable illustrations, animated scenes, interactive diagrams, quizzes, or branching narratives where different choices lead to different outcomes. Interactive eBooks often feel more like a small interactive app or digital experience rather than a static book. Projects may be created individually or collaboratively.

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Evaluation will prioritize narrative and logical structure (40%), focusing on how clearly the story or concept develops and whether the interactive choices make sense. Interactive design and technical implementation (30%) will assess how effectively the project uses interactive features such as user choices, navigation, and feedback. Visual design and illustration (30%) will evaluate the clarity, creativity, and overall visual communication of the work.

3D Printing and Art

We welcome students to explore the intersection of technology and creativity. 3D printing has transformed the way we create, allowing our art to take on three-dimensional forms and turning intricate designs into tangible realities. All 3D printed objects must be designed, modeled, and printed by the students themselves. It is highly encouraged to document the creation process—such as sketches, modeling screenshots, and the printing phase. Please also include information about the 3D modeling software used.

Examples: In industrial design, students may use modeling software like CAD, Blender, or Maya to create and print their own original designs. They may also paint or color the printed objects to enhance their artistic expression. After printing, students can incorporate their 3D prints as parts of larger art pieces—such as elements of fashion design, components of a three-dimensional sculpture, or as part of a bas-relief artwork.

Kinetic Sculptures

We welcome students to explore the fusion of art and engineering by creating sculptures that incorporate motion and interactivity. Bring your art to life! Students are expected to document their creative process through photos and share their thought process behind the design.

Examples:

  • An installation that moves with the wind

  • Motion-based art powered by electricity or controlled by circuits

  • A stand-alone kinetic sculpture

  • A moving element that’s part of a larger artwork\

Whether subtle or dramatic, kinetic sculptures offer a powerful way to merge creativity with innovation.

Electronic Art Installation

We encourage students to explore the fusion of art and electronic technology by creating innovative works where circuits and tech are central to artistic expression. 

Examples:Students can use conductive ink or paint to “draw” on paper, then integrate LEDs or small buzzers into the artwork. Projects should be designed and built by the students themselves.

Please include documentation of the process through photos and a short explanation of the concept and technical approach.

Architectural 3D Model Design

Students are required to submit a physical model: it can be built using materials such as wood, foam board, cardboard, etc.

Alternatively, students may design using 3D modeling software and assemble the model after printing.

Drawing Robots 

Students are encouraged to design and build simple drawing robots using motors, batteries, and basic materials such as cardboard. They can experiment with different mechanisms to create unique patterns and artworks as the robot moves. Final evaluation will consider both the engineering components used and the artistic quality of the resulting work.
 

Yingjie Lao
Kahori Kamiya

Our Judges

Yingjie Lao

Dr. Yingjie Lao is an Associate Professor in the Department of Electrical Engineering at Tufts University. His research focuses on artificial intelligence security and privacy, hardware security, cybersecurity, and machine learning systems. His work explores how advanced computing technologies can be developed with greater security, efficiency, and reliability.
 

Dr. Lao received his Ph.D. in Electrical and Computer Engineering from the University of Minnesota, Twin Cities, with a minor in Computer Science. With expertise at the intersection of AI, computing systems, and cybersecurity, he brings a rigorous scientific perspective to the XC Creative Art Contest as a science judge.

Kahori Kamiya

Kahori Kamiya is a highly acclaimed interdisciplinary artist and designer, renowned for her unique creative vision and deep understanding of cultural narratives. Her work seamlessly blends traditional and contemporary elements, spanning visual art, installations, video, and design. She demonstrates exceptional command over materials, space, and storytelling.

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Kahori’s artwork has been showcased at internationally recognized museums, galleries, and art festivals, earning widespread attention. She explores themes such as identity, memory, and cultural fusion, offering audiences richly layered experiences. In addition to her artistic practice, she is actively involved in art education and cultural exchange initiatives, fostering dialogue between art and society.

Submission Guidelines

1. Individual or Group Work

Submissions may be individual or group projects (maximum of 4 participants).

2. Image Submission Requirements

Artwork Images: Submit in image format (.jpg or .jpeg), with each file no larger than 5MB.
Project Process: If there are multiple process images, they must be combined into a single PDF file (e.g., screenshots or photos documenting the process).

Note: Each submission must include detailed participant information on every piece, including:

  • Name of participant

  • Materials used

  • Dimensions

  • Contact details

File names must follow the format: "Firstname_Lastname_ArtworkTitle" and must be submitted in both Pinyin and English. Please refer to the official website for full submission details.

3. Additional Requirements for 3D/Physical Works

It is recommended (but not mandatory) to submit a 360-degree video showing the artwork from multiple angles. The video should be no longer than 2 minutes.

4. Video Submission Instructions

 Submit videos via a publicly accessible link that can be opened without restrictions. Accepted platforms include:

  • Google Drive (set permission to “Anyone with the link can view”)

  • Behance

  • Personal Website

  • YouTube (shareable link)

  • Vimeo (shareable link)

5. Creative Concept and Student Information

  • A brief concept statement (no more than 100 words, in English) must be included with each submission.

  • Please double-check that all personal information is accurate and complete.

Science & Art

5 categories

Will be judged mainly on creativity 40% , cross-discipline 20%, completeness 20%, difficulty 20%

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